This project aims to visualize gentrification in Portland’s historically Black neighborhood, Albina. Urban renewal and blight removal projects have driven development across the neighborhood ultimately displacing Albina’s Black residents and business owners. The rapid gentrification of Albina threatens complete historical and cultural erasure in the built environment and with it, the loss of rich informal third places.
Front porches, vacant lots, food production sites, multi-use homes and businesses, corner stores/bodegas, barber shops/salons, and event sites are informal third places that were embraced by Albina’s Black residents in order to adapt to systemic disinvestment by the City of Portland. This project will document the loss of Albina’s informal third places from the year 2010 in order to preserve the memory of the neighborhood’s history and it’s Black residents’ resilience.
Modelled in Blender, animated in After Effects.
Project for Philip's Speranza's Scales of Time class.
With Danielle Valdez and Aubrey Moore
Modelled in Autodesk Maya and Blender, animated in Blender, compiled in After Effects
Walkthrough created in Enscape with the model of an adaptive re-use project of a 1920's warehouse, by Speranza Architecture. Along with visualization, I worked extensively on the project, from schematic design to construction documentation.
Project site: SperanzaArchitecture.com
New ideas about Covid-19 mitigation must be explored. Whole building testing could be possible with automated sensors and a connected system that could alert building operators.
Work for the Institute for Health in the Built Environment, under Kevin Van Den Wymelenberg.
Animated in Blender and compiled in After Effects with footage from Google Earth Studio.
Series of promotional clips experimenting with the word PLAY. I did general design and web design for "Kitchen Sync Magazine" a student run design journal.
This video is phase I of a project to spread awareness and begin a conversation about erasure of Portland's Black neighborhood through the lens of education.
Education has never been fair for everyone, and the public school system has failed so many people of color. This project presents a brief history of education in Portland.
Phase II is to project the video onto the wall of prominent Black leader and educator Noni Causey's learning hub to inspire "Conversations From the Heart".
Through digital processing, ecological data sets have been transformed into ephemeral landscapes. These miniature landscapes form an immersive field of information. Tide cycles, salmon spawn rates, sun cycles, and photogrammetry are represented via 3D printed objects.
This is a project under Erin Moore for FLOAT.
Acquired datasets, processed the data in Excel, translated it in Grasshopper for Rhino3D, and 3D printed.
With good friends : Mike Kwilos, Heather Tietz, and Jeremy McCCarthy.
How do we highlight the benefits of a product that doesn't yet exist?
Focus on the problem that does exist.
Working on the storytelling of this product, building the marketing campaign & website, & video production.
Edited in After Effects.
Product designed by Peter Van Liefde & Kevin Van Den Wymelenberg with Austin Gutierrez
University of Oregon College of Design Thesis Project
In collaboration with :
University of Oregon College of Design
With mentorship from :
Kayin Talton Davis
Our winning entry for the US Department of Energy's 2020 Solar Decathlon Competition's Commercial Division.
See the full presentation below.
Accomplished with amazing designers and friends:
With mentorship from :